In C++, a replicated property's RepNotify function can include a parameter that represents the property's value before the new replicated value was applied. In blueprints, RepNotify functions are not editable and are checked to make sure they have no parameters, so this parameter cannot be added.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
Does media player's OpenFile method support dynamically opening a video file?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109941 in the post.