Upgrading a code project created in a binary Engine version to an Engine built from source code results in the solution configuration and solution platform in Visual Studio being set to Debug and Win32 respectively. It does not keep the settings from prior to the upgrade.
This issue does not occur when switching a project from a binary Engine to an Engine built from source code if they are both the same version.
RESULT:
The solution configuration and solution platform are now set to Debug and Win32 respectively.
EXPECTED:
The solution configuration and solution platform are set to Development Editor and Win64.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.6.1, 4.7, 4.8 |
Created | Feb 26, 2015 |
---|---|
Resolved | Feb 22, 2018 |
Updated | Jul 14, 2021 |