Looks like this was introduced as part of PR#5337 [Link Removed]. It forces bProcessFeedback to always be true regardless of the paused state.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-110038 in the post.
2 |
Component | UE - Gameplay - Input |
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Affects Versions | 4.26.1 |
Created | Mar 5, 2021 |
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Updated | Sep 22, 2022 |