Skeletal animations are finalized at the end of recording, and expect the actor to still be around, but actors can despawn during recording leading to a crash.
RESULT
The editor crashes
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000050c
0x00007ffb5958de16 UE4Editor-CoreUObject.dll!FWeakObjectPtr::Get() [D:\_Release-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\WeakObjectPtr.cpp:81]
0x00007ffb4be307a0 UE4Editor-SequenceRecorder.dll!FAnimationRecorder::ProcessRecordedTimes() [D:\_Release-4.26\Engine\Source\Editor\SequenceRecorder\Private\AnimationRecorder.cpp:505]
0x00007ffb326f8a07 UE4Editor-TakeTrackRecorders.dll!UMovieSceneAnimationTrackRecorder::ProcessRecordedTimes() [D:\_Release-4.26\Engine\Plugins\VirtualProduction\Takes\Source\TakeTrackRecorders\Private\MovieSceneAnimationTrackRecorder.cpp:318]
0x00007ffb32635962 UE4Editor-TakeRecorderSources.dll!UTakeRecorderActorSource::PostProcessTrackRecorders() [D:\_Release-4.26\Engine\Plugins\VirtualProduction\Takes\Source\TakeRecorderSources\Private\TakeRecorderActorSource.cpp:854]
0x00007ffb32635f3c UE4Editor-TakeRecorderSources.dll!UTakeRecorderActorSource::PostRecording() [D:\_Release-4.26\Engine\Plugins\VirtualProduction\Takes\Source\TakeRecorderSources\Private\TakeRecorderActorSource.cpp:742]
0x00007ffb32797d28 UE4Editor-TakesCore.dll!UTakeRecorderSources::StopRecording() [D:\_Release-4.26\Engine\Plugins\VirtualProduction\Takes\Source\TakesCore\Private\TakeRecorderSources.cpp:562]
0x00007ffb31ac4965 UE4Editor-TakeRecorder.dll!UTakeRecorder::Stop() [D:\_Release-4.26\Engine\Plugins\VirtualProduction\Takes\Source\TakeRecorder\Private\Recorder\TakeRecorder.cpp:880]
0x00007ffb31a55793 UE4Editor-TakeRecorder.dll!STakeRecorderNotification::ButtonClicked() [D:\_Release-4.26\Engine\Plugins\VirtualProduction\Takes\Source\TakeRecorder\Private\Recorder\TakeRecorder.cpp:266]
0x00007ffb31a7c7ee UE4Editor-TakeRecorder.dll!TBaseSPMethodDelegateInstance<0,STakeRecorderNotification,0,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\_Release-4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
0x00007ffb57fbc2ae UE4Editor-Slate.dll!SButton::ExecuteOnClick() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:385]
0x00007ffb57fd47b2 UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:304]
0x00007ffb57e147be UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b> >() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
0x00007ffb57e986b4 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4815]
0x00007ffb57e80a37 UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5356]
0x00007ffb57e73d72 UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [D:\_Release-4.26\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5321]
0x00007ffba379bdb7 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2178]
0x00007ffba3789227 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2642]
0x00007ffba379e3fe UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1046]
0x00007ffba37843d0 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:878]
0x00007ffbcc9fe858 USER32.dll!UnknownFunction []
0x00007ffbcc9fe299 USER32.dll!UnknownFunction []
0x00007ffba379fa04 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\_Release-4.26\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130]
0x00007ff63a668857 UE4Editor.exe!FEngineLoop::Tick() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4748]
0x00007ff63a6811dc UE4Editor.exe!GuardedMain() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
0x00007ff63a6812ba UE4Editor.exe!GuardedMainWrapper() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
0x00007ff63a69528d UE4Editor.exe!WinMain() [D:\_Release-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
0x00007ff63a697faa UE4Editor.exe!__scrt_common_main_seh() [D:\agent\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffbcbda7034 KERNEL32.DLL!UnknownFunction []
0x00007ffbcdb3d241 ntdll.dll!UnknownFunction []
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Change visabilityof blueprint actor class on click of button widgit class?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-110250 in the post.
1 |
Component | UE - Anim - Sequencer |
---|---|
Target Fix | 4.26.2 |
Created | Mar 8, 2021 |
---|---|
Resolved | Mar 12, 2021 |
Updated | Nov 30, 2022 |