Note: I also tried with different variables names and property redirects. It's also hits and misses.
I tried with a bool and an integer. Only the integer will convert but not for all instances...
This doc implies that it should auto convert by name matching for functions and properties: https://docs.unrealengine.com/en-US/Resources/SampleGames/ARPG/BalancingBlueprintAndCPP/#convertingfromblueprintstoc++
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-110736 in the post.
24 |
Component | UE - Foundation - Core - UObject |
---|
Created | Mar 15, 2021 |
---|---|
Updated | Aug 24, 2022 |