The attached project has 3 skeletal meshes. One with its original transform and then 2 copies with an inversed scale in the X axis for one and the Y axis for the other. When pressing play, the meshes maintain the transform set by the user, until 2 seconds when the meshes have Simulate Physics enabled through a blueprint. Then, these meshes flip and so does their collision.
Tested in //UE4/Release-4.25 @ CL 14469661 and this occurs as well, so not marking as a Regression.
RESULT:
**When the transform axis are inversed, the skeletal meshes have their transform and collision flipped when they begin simulating physics
EXPECTED:
The meshes and their collision would maintain their transform when initially simulating physics
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-111133 in the post.
13 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.26.1 |
Created | Mar 18, 2021 |
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Updated | Jan 28, 2022 |