Running a VR template project with -nohmd causes the packaged game to crash on launch. Running with just -vr doesn't result in a crash.
Tested in //UE4/Release-4.25 @ CL 14469661 and did not encounter a crash with -nohmd, so marking as a Regression
RESULT:
The package crashes on launch
EXPECTED:
The package would open without crashing
UE4Game!FOculusHMDModule::GetAudioOutputDevice() UE4Game!Audio::FMixerDevice::InitializeHardware() UE4Game!FAudioDevice::Init() UE4Game!FAudioDeviceManager::FAudioDeviceContainer::FAudioDeviceContainer() UE4Game!FAudioDeviceManager::CreateNewDevice() UE4Game!FAudioDeviceManager::RequestAudioDevice() UE4Game!FAudioDeviceManager::CreateMainAudioDevice() UE4Game!UEngine::InitializeAudioDeviceManager() UE4Game!UEngine::Init() UE4Game!UGameEngine::Init() UE4Game!FEngineLoop::Init() UE4Game!GuardedMain() UE4Game!GuardedMainWrapper() UE4Game!WinMain() UE4Game!__scrt_common_main_seh()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-111350 in the post.
| 8 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.26.1 |
| Target Fix | 4.27 |
| Fix Commit | 16458986 |
|---|---|
| Release Commit | 16459396 |
| Created | Mar 18, 2021 |
|---|---|
| Resolved | May 26, 2021 |
| Updated | Dec 1, 2022 |
| 7949 |