In order to distribute content within GooglePAD's distribution size limit.
(1GB for install-time, 500MB for fast-follow, and 500MB for on-demand)
we are trying to package it as assetpack by dividing it into chunks(.pak files)
Currently, pak files are being packaged redundantly in the obb file.
So we cannot upload aab to google play due to exceeded size limit.
expected : pakchunk1000-Android_ETC2.pak should not be exist in obb file
if packaging is failed with following error message..
PackagingResults: Error: cmd.exe failed with args /c "D:\UnrealProjects\TPS426\Intermediate\Android\armv7\gradle\rungradle.bat" :app:assembleDebug
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
I can not open the editor BP of any asset
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Teleporter in the Creative Hub is Locked and cannot be accessed
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-111400 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.26.1 |
Target Fix | 4.27 |
Created | Mar 19, 2021 |
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Resolved | Apr 1, 2021 |
Updated | Jul 16, 2021 |