When SMyBlueprint::OnMoveToParent() gets called the callsites of the function are never updated in dependent blueprints.
This results in any UK2Node_CallFunction's not having their `FunctionReference` member updated, which leaves a dependency on any blueprint to the old child class, when it should be the parent. This also means that the "Target is ..." text is incorrect on any calling nodes.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-111515 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.26.2 |
Created | Mar 19, 2021 |
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Updated | Jan 31, 2022 |