When creating a Curve and filtering the keys with a Fourier Transform, the engine crashes. The engine doesn't crash when the Bake, Euler, or Simplify options. It only crashes if there are a minimum of 3 keys. It also only occurs if the Response setting for the Fourier Transform is set to Chebyshev, Butterworth does not crash.
Tested in //UE4/Release-4.25 @ CL 14469661 and the crash did not occur, so marking as a Regression
RESULT:
**The engine crashes
EXPECTED:
The user is able to use a FFT filter on a curve without crashing
ntdll!7fff58f80000 + 9ce14 KERNELBASE!7fff55f20000 + 41e93 UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1574] UE4Editor!7ff60d9c0000 + 3b16f VCRUNTIME140!7fff455d0000 + e3e0 ntdll!7fff58f80000 + a1eef ntdll!7fff58f80000 + 6aad9 ntdll!7fff58f80000 + a0b5e UE4Editor-Core!__TBB_LockByte(unsigned char &) [tbb_machine.h:937] UE4Editor-Core!static void rml::internal::freeSmallObject(void *) [frontend.cpp:2522] UE4Editor-Core!static void rml::internal::internalFree(void *) [frontend.cpp:2645] UE4Editor-Core!scalable_realloc [frontend.cpp:2989] UE4Editor-Core!FMallocTBB::Realloc(void *,unsigned __int64,unsigned int) [MallocTBB.cpp:138] UE4Editor-Core!FMemory::Realloc(void *,unsigned __int64,unsigned int) [FMemory.inl:56] UE4Editor-PropertyEditor!TDelegate<FText ,FDefaultDelegateUserPolicy>::~TDelegate<FText ,FDefaultDelegateUserPolicy>() [DelegateSignatureImpl.inl:336] UE4Editor-PropertyEditor!7ffed7190000 + 1409f6 UE4Editor-PropertyEditor!SNumericEntryBox<float>::Construct(SNumericEntryBox<float>::FArguments const &) [SNumericEntryBox.h:209] UE4Editor-PropertyEditor!TDecl<SNumericEntryBox<float>,RequiredArgs::T0RequiredArgs>::operator<<=(SNumericEntryBox<float>::FArguments const &) [DeclarativeSyntaxSupport.h:1122] UE4Editor-PropertyEditor!SPropertyEditorNumeric<float>::Construct(SPropertyEditorNumeric<float>::FArguments const &,TSharedRef<FPropertyEditor,0> const &) [SPropertyEditorNumeric.h:352] UE4Editor-PropertyEditor!class TSharedRef<SPropertyEditorNumeric<float>,0> TDecl<SPropertyEditorNumeric<float>,RequiredArgs::T1RequiredArgs<TSharedRef<FPropertyEditor,0> const &> >::operator<<=(const struct SPropertyEditorNumeric<float>::FArguments & const) [DeclarativeSyntaxSupport.h:1122] UE4Editor-PropertyEditor!SPropertyValueWidget::ConstructPropertyEditorWidget(TSharedPtr<FPropertyEditor,0> &,TSharedPtr<IPropertyUtilities,0>,TSharedRef<SWidget,0>) [PropertyEditorHelpers.cpp:208] UE4Editor-PropertyEditor!SPropertyValueWidget::Construct(SPropertyValueWidget::FArguments const &,TSharedPtr<FPropertyEditor,0>,TSharedPtr<IPropertyUtilities,0>) [PropertyEditorHelpers.cpp:85] UE4Editor-PropertyEditor!class TSharedRef<SPropertyValueWidget,0> TDecl<SPropertyValueWidget,RequiredArgs::T2RequiredArgs<TSharedPtr<FPropertyEditor,0> const &,TSharedPtr<IPropertyUtilities,0> &&> >::operator<<=(const struct SPropertyValueWidget::FArguments & const) [DeclarativeSyntaxSupport.h:1122] UE4Editor-PropertyEditor!FDetailPropertyRow::MakeValueWidget(FDetailWidgetRow &,TSharedPtr<FDetailWidgetRow,0>,bool) [DetailPropertyRow.cpp:826] UE4Editor-PropertyEditor!FDetailPropertyRow::GetWidgetRow() [DetailPropertyRow.cpp:221] UE4Editor-PropertyEditor!FDetailLayoutCustomization::GetWidgetRow() [DetailCategoryBuilderImpl.cpp:98] UE4Editor-PropertyEditor!FDetailItemNode::GenerateStandaloneWidget(FDetailWidgetRow &) [DetailItemNode.cpp:275] UE4Editor-PropertyEditor!FDetailTreeNode::CreateNodeWidgets() [DetailTreeNode.cpp:11] UE4Editor-CurveEditor!SCurveKeyDetailPanel::PropertyRowsRefreshed() [SCurveKeyDetailPanel.cpp:108] UE4Editor-CurveEditor!TBaseSPMethodDelegateInstance<0,SCurveKeyDetailPanel,0,void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe() [DelegateInstancesImpl.h:307] UE4Editor-PropertyEditor!TMulticastDelegate<void ,FDefaultDelegateUserPolicy>::Broadcast() [DelegateSignatureImpl.inl:955] UE4Editor-PropertyEditor!FPropertyRowGenerator::UpdateDetailRows() [PropertyRowGenerator.cpp:577] UE4Editor-PropertyEditor!FPropertyRowGenerator::ValidatePropertyNodes(TArray<TSharedPtr<FComplexPropertyNode,0>,TSizedDefaultAllocator<32> > const &) [PropertyRowGenerator.cpp:653] UE4Editor-PropertyEditor!FPropertyRowGenerator::Tick(float) [PropertyRowGenerator.cpp:352] UE4Editor-UnrealEd!FTickableEditorObject::TickObjects(float) [TickableEditorObject.h:45] UE4Editor-UnrealEd!UEditorEngine::Tick(float,bool) [EditorEngine.cpp:1501] UE4Editor-UnrealEd!UUnrealEdEngine::Tick(float,bool) [UnrealEdEngine.cpp:426] UE4Editor!7ff60d9c0000 + 9bda UE4Editor!7ff60d9c0000 + 211ac UE4Editor!7ff60d9c0000 + 2128a UE4Editor!7ff60d9c0000 + 352ed UE4Editor!7ff60d9c0000 + 3801a KERNEL32!7fff57fc0000 + 17c24 ntdll!7fff58f80000 + 6d721
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1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26.1 |
Target Fix | 4.27 |
Fix Commit | 16402064 |
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Release Commit | 16404345 |
Created | Mar 19, 2021 |
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Resolved | May 20, 2021 |
Updated | Apr 25, 2023 |