Shader complexity reported (on AH) broken on Linux since 4.25. No local repro attempted.
Perhaps turn on debug view modes ("viewmode shadercomplexity", bound to F5 by default) in a Linux editor.
Also occurs in Windows editor when launching with "-vulkan" command line.
(shaders that aren't rebuilt might still show up as checkerboard... if this occurs, you can delete your shader cache and try again)
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
Does media player's OpenFile method support dynamically opening a video file?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-111807 in the post.
2 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.25, 4.27 |
Target Fix | 5.0 |
Created | Mar 23, 2021 |
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Resolved | Aug 25, 2021 |
Updated | Dec 1, 2022 |