When an LOD get materials reduced to one with Bake Materials, it doesn't delete the extra slots on the LOD. So if starting with 10 slots on the skelmesh, then baking, slot 1 gets the newly baked material+texture assignment, but the 9 other slots are still there with their old materials.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-111930 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
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Affects Versions | 4.26.2 |
Created | Mar 24, 2021 |
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Updated | Jan 31, 2022 |