The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode.
[Link Removed]
Also tested in Promotable-CL-2455917
1. Open BlueprintOffice Project
2. Play as Standalone Game
3. Move to the right back camera control space
4. While watching the Scene Capture's of the cameras, enable fullscreen mode (Alt-Enter or console command 'fullscreen')
RESULTS: Scene Captures are stretched oddly when in Fullscreen mode
EXPECTED: No difference between Fullscreen and Windowed mode.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.7, 4.8 |
Target Fix | 4.9 |
Fix Commit | 2602960 |
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Created | Mar 2, 2015 |
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Resolved | Jun 26, 2015 |
Updated | Apr 27, 2018 |