Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server - Executes On All" information does not appear on the node until the project is reopened. Reliable also does not appear until a restart.
Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917)
1. Open any project
2. Open any Blueprint
3. Create a new Custom Event
4. Set Replicates to Multicast
5. Compile/Save
6. Close/Reopen project
Results:
The Custom Event node is not updated until after the project is reopened.
Expected:
The Custom Event node is updated after compiling the Blueprint.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7, 4.8 |
Target Fix | 4.8 |
Fix Commit | 2471343 |
---|
Created | Mar 3, 2015 |
---|---|
Resolved | Mar 6, 2015 |
Updated | Apr 27, 2018 |