Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server - Executes On All" information does not appear on the node until the project is reopened. Reliable also does not appear until a restart.

Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917)

Steps to Reproduce

1. Open any project
2. Open any Blueprint
3. Create a new Custom Event
4. Set Replicates to Multicast
5. Compile/Save
6. Close/Reopen project

The Custom Event node is not updated until after the project is reopened.

The Custom Event node is updated after compiling the Blueprint.

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ComponentUE - Gameplay - Blueprint
Affects Versions4.74.8
Target Fix4.8
Fix Commit2471343
CreatedMar 3, 2015
ResolvedMar 6, 2015
UpdatedApr 27, 2018