This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
If the player is looking 180 degrees from their start position this will be saved if the level is changed and they will be looking 180 degrees (the opposite direction ) they would have been facing if they were not using the oculus. This could make it impossible to tell which way the player will be looking when the level is started.
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Head over to the existing Questions & Answers thread and let us know what's up.
12 |
Component | UE - Platform - XR |
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Affects Versions | 4.7, 4.14 |
Created | Mar 3, 2015 |
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Resolved | Oct 23, 2017 |
Updated | Apr 27, 2018 |