Functions in the Level Blueprint throw a warning on PIE:
LogBlueprint:Warning: FMemberReference::ResolveMember (NewFunction_0) bSelfContext == true, but no scope supplied!
Every function logs this twice during PIE. In projects with many functions inside the Level BP, this spams the Output Log.
Also occurred with a Custom Event in 4.7.1.
Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917)
1. Open any project
2. Open the Level Blueprint
3. Create a new Function
4. Event Begin Play > New Function
5. PIE
Results:
LogBlueprint:Warning: FMemberReference::ResolveMember (NewFunction_0) bSelfContext == true, but no scope supplied!
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.7, 4.8 |
| Target Fix | 4.8 |
| Fix Commit | 2489267 |
|---|
| Created | Mar 3, 2015 |
|---|---|
| Resolved | Mar 24, 2015 |
| Updated | Apr 27, 2018 |