This problem seems to have started from 4.26. Also, setting r.DiffuseIndirect.Denoiser=0 will increase the noise but invisible the rendering in problem.
1. Open an attached project.
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2. This project is that enabled r.SSGI.enable and r.SSGI.HalfRes.
AO is not rendered correctly depending on the camera angle.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-112889 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.1 |
Created | Apr 6, 2021 |
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Resolved | May 13, 2021 |
Updated | Jul 12, 2021 |