Working as Intended
In ParticleComponents.cpp the function UParticleSystemComponent::TickComponent don't not make any call to Super::TickComponent. This causes issues when using it in blueprints, such as not being able to use tick on derived classes.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.7.1 |
| Created | Mar 4, 2015 |
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| Resolved | Jul 7, 2015 |
| Updated | Jul 14, 2021 |