This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
1. Open QAGame Editor
2. Create a New Empty Level
3. Import the attached IES Profile
4. Add StaticMesh'/Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor' to the level
5. Place a pointlight in the Level about 400 units above the Platform
6. Apply ies profile to light
7. Check Use IES Intensity
8. Rotate Point Light -90 on Y Axis (Aligns the IES Profile Correctly)
9. Apply Material'/Game/QA_Assets/Materials/TEST_Rough_0.TEST_Rough_0' to the Floor
RESULTS: The Reflection looks to be coming from a point source though the IES Profile is from an elongated fluorescent lighting fixture
EXPECTED: The reflection should use the ies profile to help determine light reflection shape.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.7.1, 4.8, 4.14 |
Created | Mar 4, 2015 |
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Resolved | Feb 17, 2017 |
Updated | Apr 27, 2018 |