Description

Thumbnail can be fix by (Quote from UDN) "adjusting OrbitYaw of the ThumbnailInfo for the +X-facing skeletal mesh"

Persona Editors can be fix by (Quote from UDN) "setting SkeletalMesh->SetHasCustomDefaultEditorCamera(true) and computing a corresponding view transform to set DefaultEditorCameraLocation, DefaultEditorCameraRotation, DefaultEditorCameraLookAt and DefaultEditorCameraOrthoZoom."

 

We need to verify if those are the correct place to make this change. We also have to do a similar fix for staticmesh editor.

Steps to Reproduce

import a skeletalmesh with force front x option enabled.

The thumbnail will render on y axis and skelmesh editor will default to y axis.

Its probably the same for staticmeshes

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Backlogged
CreatedApr 12, 2021
UpdatedSep 15, 2023
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