Wrong morph targets are animating in standalone game, but the right ones play in PIE
See the Additional Info URL for the user's description (and youtube video)
Here is the project: [Link Removed]
In the above scene, PIEing will show the desired animations. The most obvious problem is the eye blinking. The eyelid morphs are transferred onto the eyebrows when you play in standalone game.
I've messed around with adding/removing skeletal mesh actors to the scene. Depending on which animation I apply to a new mesh, it sometimes resolves the problem or just causes a different morph target to be affected by the eyelid's values(in some cases the cheeks). From my end, I can't discern any rhyme or reason to what makes it work, break, or break even more.
1. Download and unzip the project
2. When you open it, the default map has a group of example assets
3. PIE and watch the animations (especially the eyelids)
4. Play in a Standalone game
Results: Most of the eyelid morph target values are transferred to the eyebrows
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
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Affects Versions | 4.7.1 |
Target Fix | 4.8 |
Fix Commit | 2462028 |
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Created | Mar 5, 2015 |
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Resolved | Mar 17, 2015 |
Updated | May 19, 2020 |