This issue seems to be occurring on a variety of Nvidia cards. So far, I haven't seen any indication that it is affecting AMD graphics cards. The majority of the reports have indicating that the problem appears when working in Blueprints for an extended period of time. It seems that rolling back to Nvidia driver 460.89 fixes the issue. Also, restarting the editor resolves the issue as well.
RESULT:
The editor menus start flickering and turn black or disappear entirely.
EXPECTED:
The editor UI doesn't experience graphical glitches with extended use.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-113639 in the post.
14 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.1, 4.26.2 |
Created | Apr 16, 2021 |
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Resolved | Apr 21, 2021 |
Updated | Jan 20, 2022 |