When two blueprints request information from one another it causes the blueprints to need to be compiled and when one is compiled the other is uncompiled (dirtied). In the example given the information that is being passed is completely unrelated. One is a bool variable and the other is location and neither determines the other.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.2, 4.8 |
Created | Mar 9, 2015 |
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Resolved | Mar 11, 2015 |
Updated | Jul 14, 2021 |