Modifying BSP brushes from their original shape sometimes makes it hard to select certain some faces; clicking on various points on the face, modifying the camera or toggling translucent selection are ineffective.
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-114909 in the post.
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Component | UE - LD & Modeling - Modeling Tools - BSP |
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Affects Versions | 5.0-early access |
Target Fix | 5.0 |
Created | May 4, 2021 |
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Resolved | Jan 4, 2022 |
Updated | Feb 4, 2022 |