This code was added back on 8/2013, changelist 1786663, when we had barely any Android support, needs to be fixed/updated since it might be already fixed!
// @todo: Patch the code so that textureCubeLodEXT gets converted to textureCubeLod to workaround PowerVR issues
const ANSICHAR* VersionString = FCStringAnsi::Strfind(ShaderSource, "#version 100");
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-11513 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.4, 4.5, 4.6, 4.7 |
Created | Mar 9, 2015 |
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Resolved | Jun 18, 2019 |
Updated | Sep 16, 2019 |