Description

FBX assets which are reimported after being successfully imported using the auto import feature (saving the FBX to the Content Folder) are failing to apply changes made to the mesh in Maya 2015, User is reporting the force delete window appearing (cannot reproduce this internally).

Maya 2014 appears to work. Max 2031 and 2014 have tested fine as well. Only able to get close to the user's report in Maya 2015, however user also reports the same issue when using Maya 2010 (not tested).

Steps to Reproduce
  1. From Maya 2015, save an FBX to the Content Folder of a 4.7.2 Project
  2. Confirm successful importing asset into Content Browser
  3. Back in Maya, make an alteration to the File
  4. Re-save the FBX overwriting the existing (previous) FBX

RESULTS: Internally, the file is reported as processing but never reimported with a change. User is reporting a force Delete Asset Window appears.

EXPECTED: Successfully reimport Asset with changes

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Cannot Reproduce
CreatedMar 10, 2015
ResolvedAug 25, 2016
UpdatedJul 14, 2021
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