Steps to Reproduce
  1. New a blueprint asset and add a spline mesh component assigned with any static mesh asset.
  2. Place the blueprint actor in a level with raytracing option in project settings enabled and "cast ray tracing shadow" enabled in light.
  3. We could see the spline mesh component does not cast shadow at all.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116051 in the post.

0
Login to Vote

By Design
Main Commit23949217
Release Commit23951916
CreatedMay 19, 2021
ResolvedMay 24, 2021
UpdatedApr 28, 2023