When replacing a static mesh with a skeletal mesh for bone animations, it falls to the ground. Even though gravity is disabled on the skeletal mesh.
Changing the gravity scale to 0 is a work around for the issue.
1. Create a new Flying template
2. Replace the static mesh in the UFO with a skeletal mesh for bone animations
3. Disable gravity on the skeletal mesh
4. Observe that even though gravity has been disabled, the mesh still falls
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.7.2 |
Created | Mar 11, 2015 |
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Resolved | Sep 2, 2015 |
Updated | Jul 14, 2021 |