When replacing a static mesh with a skeletal mesh for bone animations, it falls to the ground. Even though gravity is disabled on the skeletal mesh.
Changing the gravity scale to 0 is a work around for the issue.
1. Create a new Flying template
2. Replace the static mesh in the UFO with a skeletal mesh for bone animations
3. Disable gravity on the skeletal mesh
4. Observe that even though gravity has been disabled, the mesh still falls
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.7.2 |
Created | Mar 11, 2015 |
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Resolved | Sep 2, 2015 |
Updated | Jul 14, 2021 |