It was working until 4.25.4.
It is easy to see if you turn on/off the Light Types Show Flags in SceneCaptureComponent2D.
1. Open NewMap.umap of the attached project.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116828 in the post.
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Component | UE - Virtual Production |
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Affects Versions | 4.26.2 |
Target Fix | 5.0 |
Created | May 30, 2021 |
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Resolved | Jun 2, 2021 |
Updated | Jun 29, 2021 |