When enabling nanite on Quixel Bridge assests. Materials sometimes randomize to other assets in the viewport during simulation or PIE. This does not occur every time and may take a few tries.
This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597
Result
The static meshes will swap materials with other meshes in the scene
Expected
The static meshes will use their assigned material
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116954 in the post.
20 |
Component | Quixel |
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Affects Versions | 5.0-early access |
Created | Jun 1, 2021 |
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Updated | Aug 3, 2023 |