Download the licensee repro here - https://github.com/lobneroO/MatFuncLighting
The opening editor scene should look like this:
[Image Removed]
Open M_Base (not MF_Edit) and switch the "GetMaterialAttributes", which is attached to the if node, directly to output node:
[Image Removed]
The lighting smooths out on the texture.
Request a info about UE-127172 bug tracker
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117367 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.26.2, 4.27 |
Created | Jun 7, 2021 |
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Updated | Sep 22, 2022 |