Local Vector variables in functions do not save the Y and Z values.
Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected.
Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2473270)
1. Open any project
2. Create a new Actor Blueprint
3. Add a new function
4. Add a local vector variable
5. Change X to 10.0, Y to 10.0, and Z to 10.0
6. Compile and Save
7. Click the Event Graph tab
8. Switch back to the Function
9. Click the local vector variable
Result:
The X value is saved as 10.0, but both the Y and Z variable are 0.0
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.7.2, 4.8 |
| Target Fix | 4.8 |
| Fix Commit | 2493916 |
|---|
| Created | Mar 12, 2015 |
|---|---|
| Resolved | Mar 27, 2015 |
| Updated | Apr 27, 2018 |