When using the Place Actors panel on the Advanced_Lighting map a crash occurs when searching for a directional light. I was only able to reproduce this issue on that map.
This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597
This issue is occurring in NOT //UE4/Release-4.26 Binary CL 14469661
Marked as Regression
Result
Crash
[Callstack] 0x00007ffaad4fb403 UnrealEditor-Renderer.dll!FAtmosphericFogSceneInfo::RenderAtmosphereShaders() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\AtmosphereRendering.cpp:1156] [Callstack] 0x00007ffaad4f65dd UnrealEditor-Renderer.dll!FAtmosphericFogSceneInfo::PrecomputeAtmosphereData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\AtmosphereRendering.cpp:1600] [Callstack] 0x00007ffaad4c2672 UnrealEditor-Renderer.dll!<lambda_32118202a4bf254e461915fb5a1775cf>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\AtmosphereRendering.cpp:1669] [Callstack] 0x00007ffac390eb8d UnrealEditor-RenderCore.dll!FRDGPass::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphPass.cpp:342] [Callstack] 0x00007ffac3912cc0 UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePass() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1882] [Callstack] 0x00007ffac390dfda UnrealEditor-RenderCore.dll!FRDGBuilder::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1506] [Callstack] 0x00007ffaadc87209 UnrealEditor-Renderer.dll!CaptureSceneToScratchCubemap() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentCapture.cpp:827] [Callstack] 0x00007ffaadc932c0 UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<`CaptureSceneIntoScratchCubemap'::`4'::CaptureCommandName,<lambda_1d5c64d6028057cdeea44798f4a751f0> >::DoTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:184] [Callstack] 0x00007ffaadc96408 UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`CaptureSceneIntoScratchCubemap'::`4'::CaptureCommandName,<lambda_1d5c64d6028057cdeea44798f4a751f0> > >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:960] [Callstack] 0x00007ffac80f15ea UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:730] [Callstack] 0x00007ffac80f1a6e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:622] [Callstack] 0x00007ffac80f1e01 UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1993] [Callstack] 0x00007ffac39dabc3 UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:375] [Callstack] 0x00007ffac39df694 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:514] [Callstack] 0x00007ffac872382b UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146] [Callstack] 0x00007ffac871c610 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76] [Callstack] 0x00007ffb27337034 KERNEL32.DLL!UnknownFunction [] [Callstack] 0x00007ffb27702651 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-118156 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 5.0-early access |
Created | Jun 14, 2021 |
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Resolved | Jun 16, 2021 |
Updated | Jul 14, 2021 |