Also, NiagaraDebugger crashes the moment I enable GPU Particle Readback.
Attribute Spreadsheet Repro
Result: Editor crashes
NiagaraDebugger + GPUReadback Repro
Result: Editor crashes
Attribute Spreadsheet
Assertion failed: ResourceBaseAddress [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Resources.h] [Line: 183] UE4Editor_Core!AssertFailedImplV() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461] UE4Editor_D3D12RHI!FD3D12StagingBuffer::Unlock() [D:\Build\++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12UAV.cpp:386] UE4Editor_Niagara!FNiagaraGpuReadbackManager::TickInternal() [D:\Build\++UE4\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGpuReadbackManager.cpp:46] UE4Editor_Niagara!NiagaraEmitterInstanceBatcher::ProcessDebugReadbacks() [D:\Build\++UE4\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraEmitterInstanceBatcher.cpp:1756] UE4Editor_Niagara!TEnqueueUniqueRenderCommandType<`FNiagaraEmitterInstance::WaitForDebugInfo'::`5'::CaptureCommandName,<lambda_37cd6aec2abd94fa17477bc52c14dfa3> >::DoTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:183] UE4Editor_Niagara!TGraphTask<TEnqueueUniqueRenderCommandType<`FNiagaraEmitterInstance::WaitForDebugInfo'::`5'::CaptureCommandName,<lambda_37cd6aec2abd94fa17477bc52c14dfa3> > >::ExecuteTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:710] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:602] UE4Editor_RenderCore!RenderingThreadMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373] UE4Editor_RenderCore!FRenderingThread::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509] UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
NiagaraDebugger - GPUReadback
Assertion failed: ResourceBaseAddress [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Resources.h] [Line: 183] UE4Editor_Core!AssertFailedImplV() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461] UE4Editor_D3D12RHI!FD3D12StagingBuffer::Unlock() [D:\Build\++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12UAV.cpp:386] UE4Editor_Niagara!FNiagaraGpuReadbackManager::TickInternal() [D:\Build\++UE4\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraGpuReadbackManager.cpp:46] UE4Editor_Niagara!NiagaraEmitterInstanceBatcher::PreInitViews() [D:\Build\++UE4\Sync\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraEmitterInstanceBatcher.cpp:1596] UE4Editor_Engine!FFXSystemSet::PreInitViews() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Particles\FXSystemSet.cpp:129] UE4Editor_Renderer!FSceneRenderer::PreVisibilityFrameSetup() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:3084] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:4363] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:1451] UE4Editor_Renderer!RenderViewFamily_RenderThread() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3727] UE4Editor_Renderer!<lambda_73fdb012e88f3452c5292ac950436524>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3990] UE4Editor_Renderer!TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_73fdb012e88f3452c5292ac950436524> >::DoTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:183] UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_73fdb012e88f3452c5292ac950436524> > >::ExecuteTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:710] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:602] UE4Editor_RenderCore!RenderingThreadMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373] UE4Editor_RenderCore!FRenderingThread::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509] UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119363 in the post.
1 |
Component | UE - Niagara |
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Affects Versions | 4.27 |
Target Fix | 4.27.1 |
Created | Jul 8, 2021 |
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Resolved | Jul 15, 2021 |
Updated | Dec 1, 2022 |