Changes to Agent Radius are ignored if the navigation is rebuilt during runtime. Agent Radius is changed to the default value of 50.
1. Download, unzip, and open the attached project
2. Once loaded, go to the Content Browser and open the level 'Untitled'
3. Play-In-Editor
Results: After the physics box drops, the navmesh will rebuild using the wrong Agent Radius value
Expected: For the navmesh to rebuld at runtime and keep the set Agent Radius value
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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