Not a bug.
If you convert a texture sample to a parameter it requires that you set the Texture property.
This is the "Requires Texture2D" error.
Adding the make materials attributes node simple reports that there was an error on the incoming base color pin.
When creating a Material Function for the use in a Layered material setup using the Make Material Attributes Node, you cannot use a Texture Sampler Parameter.
Also Reproduced in Main Promotable-CL-2479729
RESULTS: [SM5](Node TextureSampleParameter2D>Requires Texture2D Error [SM5] (Node MakeMaterialAttributes) Error on property BaseColor
EXPECTED: No Errors generated
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.7.2, 4.7.3, 4.8 |
Target Fix | 4.9 |
Created | Mar 17, 2015 |
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Resolved | Jul 8, 2015 |
Updated | Apr 27, 2018 |