When you place a texture onto a BSP and resize the BSP, the material/texture is skewed to the size of the BSP rather than staying at the scale it originally was.
Work Around:
You can resolve this by selecting the BSP face that has been skewed and press 'apply' next to 'scale'.
1. Create a new project
2. Add BSP to project
3. Add a texture to BSP
4. Scale the BSP
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - LD & Modeling - Modeling Tools - BSP |
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Affects Versions | 4.7.3 |
Created | Mar 17, 2015 |
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Resolved | Dec 29, 2016 |
Updated | Jul 14, 2021 |