Retriggerable delays and the nodes after are not recognized when triggered by tick events.
1. Open Editor (any project)
2. Create new actor blueprint
3. In event graph, create an event tick node
4. Create a retriggerable delay node, set value to 2 and plug event tick into exec input
5. From exec output, drag off and create a print string node
6. Compile, save, close blueprint
7. Place copy of blueprint in level
8. Press PIE
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3 |
Target Fix | 4.8 |
Created | Mar 18, 2015 |
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Resolved | Mar 23, 2015 |
Updated | Apr 27, 2018 |