If a user copies and pastes a component that is inside of an actor blueprint that has been duplicated and then the user adds this new actor blueprint to the scene it will prevent the user from being able to save their project.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3 |
Target Fix | 4.8 |
Fix Commit | 2505813 |
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Created | Mar 18, 2015 |
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Resolved | Apr 29, 2015 |
Updated | Apr 27, 2018 |