BP Struct's 'Bool variable' will reset back to it's default value on compile.
1. Download, unzip, and open the attached project "A473_StructVar"
2. Once loaded, open the 'bpStruct' blueprint
3. Once opened, select the 'StructVar' in the My Blueprint panel
4. In the Details panel, drop down the Default Value > StructVar
5. Set the first 'MemberVar_0' to False > Compile
6. Drop down the Default Value > StructVar again
Results: The bool variable will reset to the default 'True' value
Expected: For the variable to keep the new value
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3, 4.8 |
Target Fix | 4.8 |
Fix Commit | 2486428 |
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Created | Mar 18, 2015 |
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Resolved | Mar 23, 2015 |
Updated | Apr 27, 2018 |
944 - slonopotamus |