Description

eInterdependencies between the assets aren't always obvious, and sometimes are counter-intuitive (e.g. assigning a material to a new type of asset generally requires saving the material after a usage flag has been auto-set). Users routinely ignore them as saving and checking in assets that you didn't touch is scary, especially in a large project. We need to provide a user visible string that would explain why it is necessary.

Slack thread about this: [Link Removed]

[Link Removed] sketched the ideal UI for this, although IMO even something like a string next to each prompted asset would be an improvement.

[Link Removed]

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121753 in the post.

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CreatedAug 17, 2021
UpdatedFeb 19, 2024