D:/Unreal/UE4_Release-4.27/Engine/Shaders/Private/LandscapeVertexFactory.ush(788,3-59): Shader FDebugViewModeVS, Permutation 0, VF FLandscapeVertexFactory[Image Removed]:/Unreal/UE4_Release-4.27/Engine/Shaders/Private/LandscapeVertexFactory.ush(788,3-59): Shader FDebugViewModeVS, Permutation 0, VF FLandscapeVertexFactory:
error X3017: 'GetMaterialCustomizedUVs': cannot implicitly convert from 'float2[4]' to 'float2[5]'
[2021.08.17-10.39.36:950][772]LogShaderCompilers: Warning: Failed to compile Material /Game/ThirdPersonCPP/NewMaterial.NewMaterial (MI:/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Landscape_0.LandscapeMaterialInstanceConstant_0) for platform PCD3D_SM5, Default Material will be used in game.[
On 4.26 - The material is black rather than white
On 4.27 - There is a landscape vs shader compilation error (see description).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121763 in the post.
2 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.26.2, 4.27, 5.1 |
Target Fix | 5.7 |
Created | Aug 17, 2021 |
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Updated | Sep 4, 2024 |