From UDN:
1) Create a new Actor class ex. "OuterActor"
1) Make OuterActor UCLASS(Blueprintable)
2) Create a new Object class ex. "InnerObject"
2a) Make InnerObject: UCLASS(Within = OuterActor)
3) In the OuterActor header file add a pointer to an InnerObject with something like the following
3a) UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced) InnerObject* InnerClass;
4) Open the editor and make a new blueprint class inherited from OuterActor
5) Attempt to use the dropdown ClassPicker on the InnerObject property on the blueprint object and observe the editor crash
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121844 in the post.
1 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.27 |
Target Fix | 4.27.1 |
Created | Aug 17, 2021 |
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Resolved | Sep 20, 2021 |
Updated | Dec 1, 2022 |