From UDN:
1) Create a new Actor class ex. "OuterActor"
1) Make OuterActor UCLASS(Blueprintable)
2) Create a new Object class ex. "InnerObject"
2a) Make InnerObject: UCLASS(Within = OuterActor)
3) In the OuterActor header file add a pointer to an InnerObject with something like the following
3a) UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced) InnerObject* InnerClass;
4) Open the editor and make a new blueprint class inherited from OuterActor
5) Attempt to use the dropdown ClassPicker on the InnerObject property on the blueprint object and observe the editor crash
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121844 in the post.
1 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.27 |
Target Fix | 4.27.1 |
Created | Aug 17, 2021 |
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Resolved | Sep 20, 2021 |
Updated | Dec 1, 2022 |