Developer Notes

No longer occurs in latest builds

Description

Crash on clearing or setting the second or third material slot in the Static Mesh Editor on an imported combined FBX Mesh.

Also Reproduced in Main Promotable-CL-2484152 (Perforce)

NOTE: User is on the Promoted Build Branch from GitHub, tested with the GitHub version of the Editor and Main Perforce Builds

Steps to Reproduce
  1. Open QAGame Editor
  2. Import Attached SM_ThreeShapes.fbx with Combined Meshes checked true
  3. Open newly imported Mesh in Static Mesh Editor
  4. In Element 1, place a new material

RESULTS: CRASH to Desktop

EXPECTED: New Material chosen for Element 1

Callstack

Assertion failed: Info.MaterialIndex == SlotIndex [Link Removed] [Line: 1257]

KERNELBASE.dll

{0x000007fefcea940d}

+ 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize()

{0x000007feb915b5f4}

+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FOutputDevice::Logf__VA()

{0x000007feb8fa5778}

+ 159 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FDebug::AssertFailed()

{0x000007feb8f83832}

+ 65 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-StaticMeshEditor.dll!FMeshSectionSettingsLayout::OnMaterialChanged()

{0x000007fea5a3d820}

+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\st
UE4Editor-StaticMeshEditor.dll!TBaseSPMethodDelegateInstance<0,FMeshSectionSettingsLayout,0,TTypeWrapper<void> __cdecl(UMaterialInterface * __ptr64,UMaterialInterface * __ptr64,int,bool)>::Execute()

{0x000007fea5a13dae}

+ 53 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-StaticMeshEditor.dll!TBaseSPMethodDelegateInstance<0,FMeshSectionSettingsLayout,0,void __cdecl(UMaterialInterface * __ptr64,UMaterialInterface * __ptr64,int,bool)>::ExecuteIfSafe()

{0x000007fea5a1561e}

+ 29 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!FMaterialItemView::ReplaceMaterial()

{0x000007feb2ff233b}

+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\pr
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,FMaterialItemView,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute()

{0x000007feb2f6ca37}

+ 14 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,FMaterialItemView,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe()

{0x000007feb2f6f09c}

+ 11 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!SPropertyEditorAsset::SetValue()

{0x000007feb3159ad6}

+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\pr
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute()

{0x000007feb30e099c}

+ 35 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe()

{0x000007feb30e3cdc}

+ 11 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!SPropertyMenuAssetPicker::OnAssetSelected()

{0x000007feb31183d6}

+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\pr
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute()

{0x000007feb30e158c}

+ 35 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe()

{0x000007feb30e443c}

+ 11 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-ContentBrowser.dll!SAssetView::AssetSelectionChanged()

{0x000007feaa4c74de}

+ 141 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\co
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type)>::Execute()

{0x000007feaa532a4a}

+ 55 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type)>::ExecuteIfSafe()

{0x000007feaa53ef35}

+ 40 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type>::ExecuteIfBound()

{0x000007feaa53c131}

+ 41 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_SignalSelectionChanged()

{0x000007feaa5e8b35}

+ 33 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonUp()

{0x000007feaa5d3650}

+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!<lambda_de96dc3471181973108233c6db1f9843>::operator()()

{0x000007feb57c639c}

+ 24 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >()

{0x000007feb577c967}

+ 21 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent()

{0x000007feb5839c5e}

+ 78 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp()

{0x000007feb5826fc9}

+ 16 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage()

{0x000007feb90a0f02}

+ 12 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FWindowsApplication::DeferMessage()

{0x000007feb908ed1c}

+ 74 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage()

{0x000007feb90a23f6}

+ 44 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FWindowsApplication::AppWndProc()

{0x000007feb908b4c3}

+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
USER32.dll

{0x0000000076d89bd1}

+ 0 bytes
USER32.dll

{0x0000000076d898da}

+ 0 bytes
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages()

{0x000007feb9154ff6}

+ 48 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor.exe!FEngineLoop::Tick()

{0x000000013fa76c3f}

+ 8 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!GuardedMain()

{0x000000013fa6758c}

+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!GuardedMainWrapper()

{0x000000013fa6760a}

+ 5 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!WinMain()

{0x000000013fa7a278}

+ 17 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!__tmainCRTStartup()

{0x000000013fa7b2a9}

+ 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll

{0x0000000076c659ed}

+ 0 bytes
ntdll.dll

{0x0000000076e9c541} + 0 bytes
ntdll.dll {0x0000000076e9c541}

+ 0 bytes

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Cannot Reproduce
ComponentTools
Affects Versions4.8
Target Fix4.8
Fix Commit2508269
CreatedMar 19, 2015
ResolvedApr 10, 2015
UpdatedApr 27, 2018