Closing and re-opening the editor changes the input element on add array nodes to a pass by reference.
Update: This also occurs on Set Array Elem node Item output.
1. Open Editor (any project)
2. Create new blueprint
3. In blueprint, create "Add Array" node
4. Compile, save, close blueprint and save/close editor
5. Re-open project
6. Re-open blueprint
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How to delete some elements correctly when deleting an array loop?
How to properly terminate the DoWork thread function in FAsyncTask?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3 |
Target Fix | 4.8 |
Created | Mar 23, 2015 |
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Resolved | Apr 15, 2015 |
Updated | Apr 27, 2018 |