Closing and re-opening the editor changes the input element on add array nodes to a pass by reference.
Update: This also occurs on Set Array Elem node Item output.
1. Open Editor (any project)
2. Create new blueprint
3. In blueprint, create "Add Array" node
4. Compile, save, close blueprint and save/close editor
5. Re-open project
6. Re-open blueprint
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3 |
Target Fix | 4.8 |
Created | Mar 23, 2015 |
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Resolved | Apr 15, 2015 |
Updated | Apr 27, 2018 |