Duplicate of UE-17121
If a blueprint has a physics object and a collision box, the box will register overlap begin/end events multiple times, even if the collision is set to only overlap with specific collision channels such as pawn.
1. Download attached .zip file
2. Unzip and open project
3. Press PIE
4. Move character forward until overlapping blueprint
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.8 |
Created | Mar 23, 2015 |
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Resolved | Sep 12, 2015 |
Updated | Jul 14, 2021 |