Developer Notes

Duplicate of UE-17121

Description

If a blueprint has a physics object and a collision box, the box will register overlap begin/end events multiple times, even if the collision is set to only overlap with specific collision channels such as pawn.

Steps to Reproduce

1. Download attached .zip file
2. Unzip and open project
3. Press PIE
4. Move character forward until overlapping blueprint

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Duplicate
ComponentUE - Simulation - Physics
Affects Versions4.8
CreatedMar 23, 2015
ResolvedSep 12, 2015
UpdatedJul 14, 2021
View Jira Issue