For By Design explanation, see AnswerHub post
Given two Material Instances of one material applied both to a Blendables Array only the second (last applied) will be applied to the post process volume.
With the same setup, two Materials will stack the effects of each blendable.
With Materials:
[Image Removed]
With Material Instances:
[Image Removed]
Also Reproduced in Main Promotable-CL-2487422
Assets and Level for Testing added in CL-2489498
Assets and Level for Testing added in CL-2489498
RESULTS: (See Attached Images) PPVs are rendering different results of blendables
EXPECTED: Both PPVs should render exactly the same.
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.7.3, 4.8 |
| Target Fix | 4.9 |
| Created | Mar 24, 2015 |
|---|---|
| Resolved | Jun 15, 2015 |
| Updated | Apr 27, 2018 |