Description

Failed to build UE4.27.0 with Win64/Development Editor. 

Can avoid this error that excluding the project from build configuration.

(Solution UE4->Properties->Configuration Properties->Configuration, uncheck build to UnrealFileServer and HeadlessChaos)

 

A similar issue report:

https://answers.unrealengine.com/questions/1034296/building-ue-427-fails-due-to-missing-physx-headers.html

 

Build started...
1>------ Skipped Build: Project: DatasmithMax2019, Configuration: Development_Program x64 ------
1>Project not selected to build for this solution configuration 
2>------ Skipped Build: Project: DatasmithMax2020, Configuration: Development_Program x64 ------
2>Project not selected to build for this solution configuration 
3>------ Skipped Build: Project: DatasmithMax2021, Configuration: Development_Program x64 ------
3>Project not selected to build for this solution configuration 
4>------ Skipped Build: Project: DatasmithMax2022, Configuration: Development_Program x64 ------
4>Project not selected to build for this solution configuration 
5>------ Skipped Build: Project: DatasmithNavisworks2019, Configuration: Development_Program x64 ------
5>Project not selected to build for this solution configuration 
6>------ Skipped Build: Project: DatasmithNavisworks2020, Configuration: Development_Program x64 ------
6>Project not selected to build for this solution configuration 
7>------ Skipped Build: Project: DatasmithNavisworks2021, Configuration: Development_Program x64 ------
7>Project not selected to build for this solution configuration 
8>------ Skipped Build: Project: DatasmithNavisworks2022, Configuration: Development_Program x64 ------
8>Project not selected to build for this solution configuration 
9>------ Skipped Build: Project: DatasmithRevit2018, Configuration: Development_Program x64 ------
9>Project not selected to build for this solution configuration 
10>------ Skipped Build: Project: DatasmithRevit2019, Configuration: Development_Program x64 ------
10>Project not selected to build for this solution configuration 
11>------ Skipped Build: Project: DatasmithRevit2020, Configuration: Development_Program x64 ------
11>Project not selected to build for this solution configuration 
12>------ Skipped Build: Project: DatasmithRevit2021, Configuration: Development_Program x64 ------
12>Project not selected to build for this solution configuration 
13>------ Skipped Build: Project: DatasmithRevit2022, Configuration: Development_Program x64 ------
13>Project not selected to build for this solution configuration 
14>------ Skipped Build: Project: DatasmithRhino6, Configuration: Development_Program x64 ------
14>Project not selected to build for this solution configuration 
15>------ Skipped Build: Project: DatasmithRhino7, Configuration: Development_Program x64 ------
15>Project not selected to build for this solution configuration 
16>------ Build started: Project: DatasmithSDK, Configuration: Development_Program x64 ------
17>------ Skipped Build: Project: DatasmithSketchUpRuby2019, Configuration: Development_Program x64 ------
17>Project not selected to build for this solution configuration 
18>------ Skipped Build: Project: DatasmithSketchUpRuby2020, Configuration: Development_Program x64 ------
18>Project not selected to build for this solution configuration 
19>------ Skipped Build: Project: DatasmithSketchUpRuby2021, Configuration: Development_Program x64 ------
19>Project not selected to build for this solution configuration 
20>------ Skipped Build: Project: DatasmithSolidworks2021, Configuration: Development_Program x64 ------
20>Project not selected to build for this solution configuration 
21>------ Build started: Project: HeadlessChaosPerf, Configuration: Development_Program x64 ------
22>------ Build started: Project: HeadlessChaos, Configuration: Development_Program x64 ------
23>------ Build started: Project: LiveCodingConsole, Configuration: Development_Program x64 ------
24>------ Skipped Build: Project: DsymExporter, Configuration: Invalid Win32 ------
24>Project not selected to build for this solution configuration 
25>------ Build started: Project: CrashReportClientEditor, Configuration: Development_Program x64 ------
26>------ Skipped Build: Project: UnrealAtoS, Configuration: Invalid Win32 ------
26>Project not selected to build for this solution configuration 
27>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
28>------ Build started: Project: SlateViewer, Configuration: Development_Program x64 ------
29>------ Build started: Project: SwitchboardListener, Configuration: Development_Program x64 ------
30>------ Build started: Project: TestPAL, Configuration: Development_Program x64 ------
31>------ Skipped Build: Project: TextureShareSDK, Configuration: Development_Program x64 ------
31>Project not selected to build for this solution configuration 
32>------ Build started: Project: UnrealCEFSubProcess, Configuration: Development_Program x64 ------
33>------ Build started: Project: UnrealFileServer, Configuration: Development_Program x64 ------
34>------ Build started: Project: UnrealFrontend, Configuration: Development_Program x64 ------
35>------ Build started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
36>------ Build started: Project: UnrealInsights, Configuration: Development_Program x64 ------
37>------ Build started: Project: UnrealLightmass, Configuration: Development_Program x64 ------
38>------ Build started: Project: UnrealMultiUserServer, Configuration: Development_Program x64 ------
39>------ Build started: Project: UnrealPak, Configuration: Development_Program x64 ------
40>------ Build started: Project: UnrealRecoverySvc, Configuration: Development_Program x64 ------
41>------ Build started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------
42>------ Build started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------
43>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
44>------ Build started: Project: BenchmarkTool, Configuration: Development_Program x64 ------
45>------ Build started: Project: BlankProgram, Configuration: Development_Program x64 ------
46>------ Build started: Project: BuildPatchTool, Configuration: Development_Program x64 ------
47>------ Build started: Project: ChaosVisualDebugger, Configuration: Development_Program x64 ------
48>------ Build started: Project: CrashReportClient, Configuration: Development_Program x64 ------
49>------ Skipped Build: Project: DatasmithUE4ArchiCAD, Configuration: Development_Program x64 ------
49>Project not selected to build for this solution configuration 
50>------ Skipped Build: Project: DatasmithArchiCAD, Configuration: Development_Program x64 ------
50>Project not selected to build for this solution configuration 
51>------ Skipped Build: Project: UE4EditorServices, Configuration: Invalid Win32 ------
51>Project not selected to build for this solution configuration 
52>------ Build started: Project: DatasmithCADWorker, Configuration: Development_Program x64 ------
53>------ Skipped Build: Project: DatasmithFacadeCSharp, Configuration: Development_Program x64 ------
53>Project not selected to build for this solution configuration 
54>------ Skipped Build: Project: DatasmithMax2016, Configuration: Development_Program x64 ------
54>Project not selected to build for this solution configuration 
55>------ Skipped Build: Project: DatasmithMax2017, Configuration: Development_Program x64 ------
55>Project not selected to build for this solution configuration 
56>------ Skipped Build: Project: DatasmithMax2018, Configuration: Development_Program x64 ------
56>Project not selected to build for this solution configuration 
16>Target is up to date
16>Total execution time: 1.36 seconds
21>Parsing headers for HeadlessChaosPerf
21>  Running UnrealHeaderTool HeadlessChaosPerf "D:\Github\UnrealEngine-4.27.0-release\Engine\Intermediate\Build\Win64\HeadlessChaosPerf\Development\HeadlessChaosPerf.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\Github\UnrealEngine-4.27.0-release\Engine\Programs\UnrealBuildTool\Log_UHT.txt"
21>LogInit: Display: Loading text-based GConfig....
21>Reflection code generated for HeadlessChaosPerf in 1.8254903 seconds
21>Target is up to date
21>Total execution time: 4.54 seconds
22>Building HeadlessChaos...
22>Using Visual Studio 2019 14.28.29336 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.28.29333) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
22>Building 3 actions with 64 processes...
22>  [1/3] Module.HeadlessChaos.4_of_5.cpp
22>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Programs/HeadlessChaos/Private/HeadlessChaosTestPhysicsScene.cpp(1377): error C2664: 'void FChaosEngineInterface::CreateActor(const FActorCreationParams &,FPhysicsActorHandle &)': cannot convert argument 2 from 'Chaos::TGeometryParticle<float,3> *' to 'FPhysicsActorHandle &'
22>  D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\PhysicsCore\Public\Chaos/ChaosEngineInterface.h(333): note: see declaration of 'FChaosEngineInterface::CreateActor'
22>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Programs/HeadlessChaos/Private/HeadlessChaosTestPhysicsScene.cpp(1395): error C2664: 'void FChaosScene::AddActorsToScene_AssumesLocked(TArray<FSingleParticlePhysicsProxy *,FDefaultAllocator> &,const bool)': cannot convert argument 1 from 'TArray<Chaos::FGeometryParticle *,FDefaultAllocator>' to 'TArray<FSingleParticlePhysicsProxy *,FDefaultAllocator> &'
22>  D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\PhysicsCore\Public\Chaos/ChaosScene.h(108): note: see declaration of 'FChaosScene::AddActorsToScene_AssumesLocked'
22>C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat HeadlessChaos Win64 Development -WaitMutex -FromMsBuild" exited with code 6.
22>Done building project "HeadlessChaos.vcxproj" -- FAILED.
23>Parsing headers for LiveCodingConsole
23>  Running UnrealHeaderTool LiveCodingConsole "D:\Github\UnrealEngine-4.27.0-release\Engine\Intermediate\Build\Win64\LiveCodingConsole\Development\LiveCodingConsole.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\Github\UnrealEngine-4.27.0-release\Engine\Programs\UnrealBuildTool\Log_UHT.txt"
23>LogInit: Display: Loading text-based GConfig....
23>Reflection code generated for LiveCodingConsole in 0.7280695 seconds
23>Target is up to date
23>Total execution time: 12.57 seconds
25>Parsing headers for CrashReportClientEditor
25>  Running UnrealHeaderTool CrashReportClientEditor "D:\Github\UnrealEngine-4.27.0-release\Engine\Intermediate\Build\Win64\CrashReportClientEditor\Development\CrashReportClientEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\Github\UnrealEngine-4.27.0-release\Engine\Programs\UnrealBuildTool\Log_UHT.txt"
25>LogInit: Display: Loading text-based GConfig....
25>Reflection code generated for CrashReportClientEditor in 0.6854269 seconds
25>Target is up to date
25>Total execution time: 13.54 seconds
27>Target is up to date
27>Total execution time: 13.73 seconds
28>Target is up to date
28>Total execution time: 14.15 seconds
29>Target is up to date
29>Total execution time: 14.53 seconds
30>Target is up to date
30>Total execution time: 14.78 seconds
32>Target is up to date
32>Total execution time: 15.03 seconds
34>Target is up to date
34>Total execution time: 15.58 seconds
35>Target is up to date
35>Total execution time: 15.77 seconds
36>Target is up to date
36>Total execution time: 16.19 seconds
33>Building UnrealFileServer...
33>Using Visual Studio 2019 14.28.29336 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.28.29333) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
33>Building 293 actions with 64 processes...
33>  [1/293] UnrealFileServer.cpp
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\NetworkFileSystem\Public\INetworkFileSystemModule.h(7): fatal error C1083: Cannot open include file: 'ShaderCompiler.h': No such file or directory
33>  [2/293] Module.SlateNullRenderer.cpp
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/SlateNullRenderer/Private/SlateNullRendererModule.cpp(12): fatal error C1083: Cannot open include file: 'TextureResource.h': No such file or directory
33>  [3/293] Module.PhysicsCore.cpp
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(92): error C2653: 'FChaosEngineInterface': is not a class or namespace name
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(92): error C3861: 'ReleaseMaterial': identifier not found
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(103): error C2027: use of undefined type 'FPhysicsMaterialHandle_PhysX'
33>  D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h(188): note: see declaration of 'FPhysicsMaterialHandle_PhysX'
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(103): error C2232: '->TUniquePtr<FPhysicsMaterialHandle,TDefaultDelete<T>>::IsValid': left operand has 'class' type, use '.'
33>          with
33>          [
33>              T=FPhysicsMaterialHandle
33>          ]
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C2653: 'FChaosEngineInterface': is not a class or namespace name
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C3861: 'CreateMaterial': identifier not found
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C2582: 'operator =' function is unavailable in 'FPhysicsMaterialHandle_PhysX'
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(106): error C2027: use of undefined type 'FPhysicsMaterialHandle_PhysX'
33>  D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h(188): note: see declaration of 'FPhysicsMaterialHandle_PhysX'
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(106): error C2232: '->TUniquePtr<FPhysicsMaterialHandle,TDefaultDelete<T>>::IsValid': left operand has 'class' type, use '.'
33>          with
33>          [
33>              T=FPhysicsMaterialHandle
33>          ]
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(108): error C2653: 'FChaosEngineInterface': is not a class or namespace name
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(108): error C3861: 'SetUserData': identifier not found
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(109): error C2653: 'FChaosEngineInterface': is not a class or namespace name
33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(109): error C3861: 'UpdateMaterial': identifier not found
33>  [4/293] PCH.Engine.cpp
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(375): error C3668: 'UActorComponent::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/Level.h(757): error C3668: 'ULevel::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(2912): error C3668: 'AActor::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h(24): error C3668: 'UWorldSubsystem::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2065: 'FAsyncPreRegisterDDCRequest': undeclared identifier
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2923: 'TSharedPtr': 'FAsyncPreRegisterDDCRequest' is not a valid template type argument for parameter 'ObjectType'
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2976: 'TSharedPtr': too few template arguments
33>  D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h(560): note: see declaration of 'TSharedPtr'
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C3203: 'TSharedPtr': unspecialized class template can't be used as a template argument for template parameter 'InElementType', expected a real type
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(2564): error C3668: 'UWorld::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h(173): error C2504: 'FChaosEngineInterface': base class undefined
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Curves/CurveBase.h(82): error C3668: 'UCurveBase::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Sound/SoundEffectSource.h(62): error C3668: 'USoundEffectSourcePresetChain::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods
33>  [5/293] SharedPCH.Engine.ShadowErrors.cpp
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(375): error C3668: 'UActorComponent::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/Level.h(757): error C3668: 'ULevel::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(2912): error C3668: 'AActor::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h(24): error C3668: 'UWorldSubsystem::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2065: 'FAsyncPreRegisterDDCRequest': undeclared identifier
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2923: 'TSharedPtr': 'FAsyncPreRegisterDDCRequest' is not a valid template type argument for parameter 'ObjectType'
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2976: 'TSharedPtr': too few template arguments
33>  D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h(560): note: see declaration of 'TSharedPtr'
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C3203: 'TSharedPtr': unspecialized class template can't be used as a template argument for template parameter 'InElementType', expected a real type
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(2564): error C3668: 'UWorld::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h(173): error C2504: 'FChaosEngineInterface': base class undefined
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Curves/CurveBase.h(82): error C3668: 'UCurveBase::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Sound/SoundEffectSource.h(62): error C3668: 'USoundEffectSourcePresetChain::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Animation/AnimNotifies/AnimNotify.h(94): error C3668: 'UAnimNotify::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Animation/AnimInstance.h(1285): error C3668: 'UAnimInstance::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/NetDriver.h(1496): error C3668: 'UNetDriver::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/NetConnection.h(814): error C3668: 'UNetConnection::GetWorld': method with override specifier 'override' did not override any base class methods
33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/LocalPlayer.h(277): error C3668: 'ULocalPlayer::GetWorld': method with override specifier 'override' did not override any base class methods
33>C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -WaitMutex -FromMsBuild" exited with code 6.
33>Done building project "UnrealFileServer.vcxproj" -- FAILED.
38>Target is up to date
38>Total execution time: 32.33 seconds
39>Target is up to date
39>Total execution time: 32.59 seconds
40>Target is up to date
40>Total execution time: 32.94 seconds
37>Target is up to date
37>Total execution time: 33.32 seconds
41>Target is up to date
41>Total execution time: 33.58 seconds
42>Target is up to date
42>Total execution time: 33.82 seconds
44>Target is up to date
44>Total execution time: 33.89 seconds
45>Target is up to date
45>Total execution time: 34.11 seconds
47>Target is up to date
47>Total execution time: 34.48 seconds
46>Target is up to date
46>Total execution time: 34.93 seconds
48>Target is up to date
48>Total execution time: 35.28 seconds
52>Target is up to date
52>Total execution time: 35.35 seconds
43>Targets are up to date
43>Total execution time: 40.40 seconds
========== Build: 25 succeeded, 2 failed, 23 up-to-date, 29 skipped ==========


Steps to Reproduce
  1. Download the source code of UE4.27.0-release from Github.
  2. Run Setup.bat and GenerateProjectFilesbat.
  3. Open UE4.sln.
  4. Build UE4 solution with Win64/Development Editor configuration.

Then failed to build.

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-124648 in the post.

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Duplicate
ComponentSimulation - Physics
Affects Versions4.27
CreatedAug 30, 2021
ResolvedSep 9, 2021
UpdatedSep 10, 2021