Occasionally the player capsule can be launched due to bImpartBaseAngularVelocity being enabled in the CharacterMovementComponent. Disabling this does not result in the character capsule being launched in any direction.
-Video demonstration attached
1. Open UE4
2. Create a Destructible Mesh that damages on impact
3. Fracture it with 50 or more pieces
4. Place a couple of the DMs in the level
5. PIE
6. Walk into the chunks until you get launched
Results: Occasionally the player character will be launched into the heavens or at a fast velocity when stepping up on or down from a destructible chunk or object simulating physics
Expected: The player will not be volunteered to be a space candidate when just trying to traverse some fractured chunks. The player will gracefully get to the other side of the chunk pile.
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.7, 4.8, 4.14 |
Created | Mar 24, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |