Calling the r.DistanceFieldAO command does not work in Shipping Game. It is being called from inside the level blueprint with the "Execute Console Command" node.
In the example projects I have it calling r.ScreenPercentage as well to show that it is successfully calling other commands. It switches every 5 seconds.
Example files: [Link Removed]
In the zip file, you'll find:
DistanceFieldAOTest_Dev - Packaged Development 64-Bit
DistanceFieldAOTest_Ship - Packaged Shipping 32-bit
ThirdPersonTest - The project used to package the others.
1. Download and extract the example files
2. Launch the packaged Dev project
3. Run over to the geometry leaned up at an angle on the wall and look under it
4. Every 5 seconds, the editor will switch r.DistanceFieldAO on and off and r.ScreenPercentage between 50 and 100.
Result A: You'll see that the AO shadows disappear when r.DistanceFieldAO is set to 0
5. Close that and launch the Shipping project
6. Repeat steps 3-4
Result B: The AO Shadows don't disappear every 5 seconds
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.7.3 |
Created | Mar 24, 2015 |
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Resolved | Oct 1, 2015 |
Updated | Jul 14, 2021 |